Wednesday, March 26, 2014

Project Morpheus: GDC 2014 Presentation ( Sony PlayStation 4 VR HUD )



Watch the full Project Morpheus developer presentation from GDC 2014! From Sony Computer Entertainment World Wide Studios President Shuhei Yoshida: "Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time. Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation. In addition to PlayStation Camera, Project Morpheus works with DUALSHOCK 4 Wireless Controller and PlayStation Move to deliver an easy-to-use, plug-and-play VR experience."  

Tuesday, March 25, 2014

PlayStation 4 Eye Gaze control prototype being showed off at GDC 2014









PlayStation 4 Eye Gaze controls being demoed at GDC 2014


http://www.wired.com/gamelife/2014/03/ps4-gaze-eyeball-tracking/

Monday, December 23, 2013

PS4 Tensilica DPU? ( Dataplane Processor Unit)

Looking at some slides from the PS4 HSA Audio Presentation from AMD APU 13 I noticed that the processor used in the presentation is a Cadence/Tensilica DPU.  

here is a link to Cadence website if you would like to read up on their DPU's 





Thursday, December 19, 2013

Amazing Xbox One Kinect Depth Capturing demo from Hotchips 2013 presentation.

Xbox One Kinect Depth capturing data looks amazing underneath it all. check out the demo from Hotchips 2013 the demo starts around the 1:06:00 mark.


 


Thursday, December 12, 2013

Sony patent for detecting & avoiding obstacles when playing Virtual Reality games wearing a Head Mounted Display.

New Sony patent to keep VR gamers self in the real world by detecting obstacles in your surroundings & replacing them with objects in the virtual world to keep you from running into them.


OBSTACLE AVOIDANCE APPARATUS AND OBSTACLE AVOIDANCE METHOD
Abstract
"An obstacle detecting unit detects an obstacle for a user wearing a head mounted display from an image of the outside world. A distance calculating unit calculates the distance from a detected obstacle to the user wearing the head mounted display. An obstacle replacing unit replaces the detected obstacle with a virtual object. A virtual object synthesizing unit generates a virtual object at a position within a virtual space displayed on the head mounted display, in which the position is determined according to the distance to the obstacle."